👩‍💻 Millions of Developer everyone are GitHub's customers. Dev Rel could never grow to a 1:N with those developers. Lots of work here on force multiplication and "influencer" programs, including launching GitHub Stars, and account management for the Top Open Source projects on GitHub (the communities on GitHub that give GitHub it's value).
👨‍💻 Internal "consultant" to most of the non-sales portions of the company.
đź’» Built Developer Relations from the ground up *(first external hire)*, managed and grew multiple teams.
📇 Built process around Developer Experience, Developer Support & Education, Feedback into company.
🪄 Internal "consultant" on what a Developer needs to be successful on hardward.
🖥️ Brought on as the only internal person focused entirely on the licensable technology side of the business. Grew that from just me to global team of over 60 world wide.
🎚️ Effective Product Manager for Unreal Engine, Direct manager for almost all day to day aspects of business (excpetions being License negotiation, PR, and the Engineers writing the engine.)
🎆 Joined Emergent to help them launch the Gamebyo Lightspeed game engine, a continuation of their Gamebryo Engine with a more feature-full toolset.
🎆Emergent went out of business 6 weeks after I departed.
🚀 Built a multiplayer racing game on Havok, Gamebryo, and Mono for C# scripting. Ran on PC, Xbox 360, and PS3.
🚀 Completed a ZUNE game in XNA / C#.
🧾 Assorted Point of Sale system work.
Unreal Community: Created this community from scratch. Grew it to over 4 million users. Since departing Epic Games I stay up to date on Unreal and still help out where I can.
XNA Community: Active member and contributor, for the duration of the XNA API. Helium, a 2D, 3D hybrid Game Engine written in XNA. Available on GitHub Codeplex for Windows Phone, Xbox360, PC. Name, a networked and local multiplayer game originally written for the Zune. Video on youtube source on codeplex. C#/XNA, runs in 16mb of ram, 4 player networked or local multipler, Zune 2008.
Garage Games Community: Active member and contributor 1998 to 2006. "Garage Games Test Project" member. This was a group of 30 or so folks with early access to Torque Shader Engine, TorqueX, and Torque2D who provided feedback and bug fixes. Torque 2D : Complete, multiplayer Networked Risk-inspired Game (2002). Gave this sample back to the community.
fat doge
provider of snacks
forever puppy
You'll find us out and about in the Fremont area of Seattle.