News and Recent Events

7/15/10 to 7/12/10 Emergent Game Tech sent me to Sony DevCon 2010.

6/19/10 Created the Helium Engine, a light-weight XNA engine.

6/15/10 to 6/17/10 Attended E3 2010

3/09/10 to 3/13/10 Attended GDC 2010

7/14/09 Gamebryo LightSpeed Racing game pack completed: Emergent Site

7/10/09 to 7/12/09 Participated in the Triangle Game Jam Projects Page

7/1/09 Initial Port of RC Madness to Gamebryo LightSpeed.

6/11/09 Emergent Game Tech sent me to the Games for Health as their technical representative.

5/21/09 N.A.M.E. has been out for 1 year. It has been downloaded over 12,500 times. The Name website has recieved over 30,000 unique hits.

4/29/09 Emergent Game Tech sent me to the Triangle Game Conference as their technical representative.

1/26/09 I have taken a job at Emergent Game Tech as both 'Community Manager' and an Engineer with a focus on helping customers build their games. I will continue to run Legendary Studios as well.

10/10/08 Presented at CCSC Conference on using Video Game Programming through XNA to keep computer science students interested and to reinforce existing skills

9/25/08 - 9/26/08 Attended Microsoft Student Daze, the Microsoft Student Partner summit. Twenty four students from around the world were invited.

9/6/08 This semester I am co-teaching a saturday course at U.B. I am helping students who are building a 3D game in XNA

7/24/08 Featured in Baltimore Sun Article : Gamer Making a Career out of it

7/22/08 - 7/23/08 Attended XNA Gamefest where N.A.M.E. was featured Projects Page

7/20/08 RC Madness Gamefest Video completed Projects Page

5/21/08 Initial N.A.M.E. release Source Code - Projects Page